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World Labs, led by Fei-Fei Li, open-sources Spark 2.0, a 3D Gaussian Splatting rendering engine

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88Z AI, 15 April — World Labs, led by Fei-Fei Li, has open-sourced Spark 2.0, a 3D Gaussian Splatting rendering engine that supports streaming over 100 million splats via WebGL2 to various devices.

At a glance

  • Spark 2.0 supports streaming 3D scenes with over 100 million splats to multiple devices via WebGL2
  • Uses continuous LoD trees and virtual memory to solve pain points in large-scale real-time web rendering
Cover image for World Labs, led by Fei-Fei Li, open-sources Spark 2.0, a 3D Gaussian Splatting rendering engine
Cover image for World Labs, led by Fei-Fei Li, open-sources Spark 2.0, a 3D Gaussian Splatting rendering engine

The update

World Labs, founded by Fei-Fei Li, has officially open-sourced Spark 2.0, a next-generation 3D Gaussian Splatting rendering engine. Built on Three.js, its core breakthrough lies in supporting the real-time streaming of massive 3D worlds containing over 100 million splats to desktops, smartphones, and VR headsets via WebGL2. To address pain points of traditional engines, such as single-object limitations, lack of dynamic animation, and poor device compatibility, Spark 2.0 introduces advanced technologies including continuous LoD Gaussian Splatting trees, progressive streaming loading, and virtual memory. These innovations enable efficient, real-time rendering of ultra-large-scale scenes in web browsers, significantly enhancing the expressiveness and usability of 3D content in web environments.

Sources & editorial note

This article is an AI-assisted synthesis by 88Z AI based on the public sources below. Product claims and availability are attributed to their publishers. It does not represent independent testing or first-hand reporting.

  1. 量子位Source published

Source dates above refer to the original announcements; the date under the headline is this article’s publication on 88Z AI.

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